![]() After you play a spell, deal 1 damage to the enemy hero. It is certainly trickier to pull off than the previous Hero Power (the 2/2 dagger), but also certainly much more consistent to allow the class to reach the upper echelons of Duels, and maybe even snag some 12 win runs. This Hero Power lends itself to the other side of the Rogue class, that many players (myself included) enjoy a lot more: the tactical approach, where you make enormous tempo swings with strong combo effects, bouncing minions everywhere, and removal galore. Connections is a Hero Power that lets you generate almost infinite Combo triggers, allowing you to no longer have to rely on risky all-out aggression if you choose not to. Rogue certainly benefited greatly from getting a secondary Hero Power when Madness at the Darkmoon Faire got released.
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